Discoveries Made
So far you have discovered a few artifacts that may prove useful on your adventure.
Magical Items
Cup of Nagarooth
Where discovered: Inside Thelea's derelict windmill
There was a note left with the cup that read:
Best Ye be careful what libations ye partake from this accursed container
Information gathered:
The cup was given to Thelea by one of her acquaintances. Her acquaintance provided the cup to her after discovering it in it's prior owner's home with the note next to it. Before Thelea took possession of the cup it's prior owner went missing - hence her acquaintances discovery of the lone cup and note. Thelea was unable to provide any further information to Kaerra.
Pendant of Rebirth
Granted to those who passed the well's trials. Allows the player to re-spec their character only once during any long rest of their choice. After using the pendants power to re-spec it looses its magical aura and appears to be a normal gold pendant. If sold it is only worth 10 GP.
The Artifact
A blue gem stone that pulses with an immense magical power. When viewing the stone it appears as though there is waves in motion below its surface.
Black Obsidian Stone
Obtained from the flooring of Kowloon's Challenge. A palm-sized obsidian-black stone, oddly warm to the touch. Veins of shimmering gold thread through its interior like living tendrils, slowly writhing and pulsing in spirals. The gold sometimes glows faintly when danger is near—or when its power stirs.
Stormcleaver, Blade of the Drowned Tempest
| Stormcleaver, Blade of the Drowned Tempest |
|---|
| Rare (requires attunement) |
| Weapon (greatsword), two-handed |
| Martial Melee Weapon |
| This finely forged greatsword hums faintly when held near the ocean. The blade is etched with curling motifs of waves and lightning, and the fuller glows faintly with an aquamarine light when exposed to sea spray. |
| Stats: |
| 2d6 - slashing damage |
| +1 bonus to attack and damage rolls |
| While attuned, the wielder can breathe underwater and has a swim speed equal to their walking speed |
| Once per long rest, you can cast Thunderwave (2nd level, DC 15) as an action, as the blade releases a blast of concussive sea energy |
| If used to strike a creature underwater, the blade deals an additional 1d6 lightning damage |
| Background: |
| The blade is said to have belonged to a pirate-turned-saint who sought redemption by hunting sea monsters. |
The Crucible Crate
Discovered in the wreck of The Wandering Star. Solid metal crate. It contains the The Crucible of Echoing Chains.
Torch of Cold Flame
A torch that burns eternally with a flame that is cold to the touch. It will not burn or ignite any item but can cast pure light for 60 feet. Discovered in Durkhaz Thol.
Red Ruby
A type of Corundum Crystal that has a special property of adding luck when using it the right way.
Discovered in Durkhaz Thol
Deathroot Mushroom
Appearance: Black-stalked mushroom with blood-red caps and bone-colored spots.
Location: Grows around skeletons or remnants of dead miners.
Effect: Lethally poisonous. DC 15 Con save or take 3d6 poison damage and become poisoned for 1 hour.
Spore Druid Bonus: With a successful Nature check (DC 15), can be refined into poisoned spores that paralyze on failed save.
Owl Bear Mask
Name: TBD SABLE
Effect:
- Hunter’s Instincts: You gain a +1 bonus to ranged attack rolls while wearing the mask.
- Keen Eyes: You have advantage on Wisdom (Perception) checks involving sight to spot creatures at long range (over 60 feet).
Additional Notes: When you draw your bow or raise your crossbow, the owlbear beak seems to click faintly, as if hungering for the strike.
Short Sword
Name: TBD CASSIAN
- Weapon Type: Martial Melee Weapon
- Damage: 1d6 piercing
- Damage Type: Piercing
- Properties: Finesse, light
- Range: Melee (5 ft)
Notes:
- Finesse: You can use Dexterity instead of Strength for attack and damage rolls.
- Light: Can be used for two-weapon fighting without a penalty to the off-hand attack.
Effect:
- Flame-Touched: This short sword functions as a +1 weapon. Meaning +1 to attack and damage rolls.
- Searing Slash: Once per turn, when you hit a creature with this weapon, it deals an extra 1d4 fire damage.
- Ember Spark (1/short rest): As a bonus action, you can cause the rubies to flare. The next attack you make before the end of your turn deals an additional 1d6 fire damage.
Additional Notes: When unsheathed in darkness, faint trails of ember-red light drift from the rubies, as if the sword is always smoldering.
Medium Armor Chain Shirt
Name: TBD INIGO
AC: 13 + Dex Modifier (Max 2)
Effect:
- Radiant Resilience: When you take fire damage, you reduce the damage by 2 (flat reduction, before resistance).
- Blazing Ward (1/long rest): As a reaction when you are hit by a melee attack, you can flare the pendant’s magic. The attacker takes 1d6 fire damage.
Additional Notes: When the armor activates its ward, the rubies glow like molten coals, and the golden pendant briefly blazes like a tiny sun.
Random Item - Charm
Name: TBD RYNN
Effect:
- Once per day, can cast Feather Fall on the wearer.
- A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Gold Ring
Name: TBD CERIUM
Effect:
- Puffcloud Escape – Once per short rest, when you take damage, you can release a puff of glowing spores. You immediately become heavily obscured until the end of your next turn (like a mini smoke bomb).
Spear
Name: TBD KAERRA
- Weapon Type: Martial Melee Weapon
- Damage: 1d6 piercing
- Damage Type: Piercing
- Properties: Finesse, light
- Range: Melee (5 ft)
Effect:
- Poisoned Bite: On a hit, the spear deals an extra 1d4 poison damage.
- Toxic Surge (1/short rest): Before making an attack, you can call on the spear’s magic. On a hit, the target must succeed on a Constitution saving throw (DC 13) or be poisoned until the end of your next turn.
Obsidian Stone Mallet
- Weapon Type: Martial Melee Weapon, versitile
- Damage: 1d8 bludgeoning (one-handed) or 1d10 bludgeoning (two-handed)
- Damage Type: Bludgeoning
- Range: Melee (5 ft)
Effect:
- Shattering Strike: On a hit, the mallet resonates with volcanic power, dealing an extra 1d4 thunder damage.
- Obsidian Fracture (1/short rest): When you hit a creature, you can cause the mallet to crack with violent force. The target must succeed on a Strength saving throw (DC 13) or be knocked prone.
Secrets
The Well
You discovered that the old well in the center of the village holds a secrete passage way. Inigo and Cassian deciphered the riddle imprinted on the well.
The riddle went as follows:
"I stand in silence, deep and still,
Yet turn me thrice, bend to my will.
A grip of stone, a pull so slight,
Then let me drink the silver light.
At last, a step both firm and bold,
Shall lead thee to the depths untold."
The solution was:
"I stand in silence, deep and still,
Yet turn me thrice, bend to my will.>
Rotate the well's handle 3 times
A grip of stone, a pull so slight, Pulling a lever in the middle of the well
Pulling a lever in the middle of the well
Then let me drink the silver light.
Only under the power of moonlight can the well's magic be activated.
At last, a step both firm and bold,
A pressure plate on the well's perimeter sets in the motion the wells magical transformation into a set of stairs.
Kowloon's Challenge
Entrance to Kowloon's challenge.
Other Items
Corundum Crystals
Used to produce aluminum powder that is ultimately crafted into thermite
Thermite
Thermite (Alchemical Mixture)
Crafting: Requires aluminum powder, powdered iron, and an ignition source of intense heat (magnesium ribbon or fire magic). Alchemist’s Supplies are required to prepare a usable charge.
Activation: Takes 1 action to ignite. Burns for 3 rounds before reaching extinguishing.
Effects:
-
Structural Use (Default): Deals 10d10 fire damage to objects (doors, locks, chains, armor plating). Ignores nonmagical hardness and resistances.
- If ignited while player is within 5 feet then player must make a Dex DC 15 or take 2d10 fire damage.
-
Combat Use (Dangerous): Can be thrown as an improvised alchemical item (20 ft range). On impact, creates a 5 ft radius burst.
- Creatures in the area must make a Dex save DC 15 or take 6d10 fire damage, half on success.
- The fire lingers until end of next turn, dealing 3d10 fire damage to anyone who stays in the area.
- Ignores resistance to fire damage (but not immunity).
Drawbacks:
- Cannot be extinguished by normal means (only smothering with sand, earth, or magical suppression).
The Wandering Star's Manifest Log
A journal of the items aboard The Wandering Star the night of its destruction.
The Mountain Dwarf Feastbook
A little book of recipes for Dwarves favorite things discovered in Durkhaz Thol.
Kraken Statue
Gold statue that a Cult Fanatic was worshipping off the road near The Quay.



















